
Xavier Bandar
Red Federation RvB - RED Federation
15
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Posted - 2012.06.11 03:35:00 -
[1] - Quote
Lady Flute wrote:"While we do have hundreds of thousands of people that love the EVE Online experience, it is a very particular type of game." i.e. we have had serious problems getting to a million people, let alone 10 million, and we've given up on EVE as making it just by improving the game, we need to build new games because we can't reach our customer number goals.
It's called a niche. Your interpretation is way off the mark, as the game is continually further developed, which you would have noticed if you weren't so busy whining about CCP's bottom line (which you have no real knowledge of). Remember the last time CCP had to fire a bunch of people? Guess what, it wasn't because of "griefers".
Quote:EVE is an underperforming intellectual property. When you tell people to go play WoW, you need to remember that actually most people have played WoW, and many still do. Most MMO gamers have never played EVE either at all or past the old tutorial: they hit the learning cliff and left.
It isn't underperforming at all. It is a niche game that attracts a certain audience. Steep learning cliff? Whenever I hear that phrase my stomach turns, since this game isn't rocket science, it just looks complex because nearly all other games are being developed with a barely literate audience in mind. You shouldn't have to be able to think, hell, some people don't even want to be at their keyboard to be able to play. Why is it that some miners/industrials (in high sec, mind you) are making tons of money off this Hulkageddon, while others are writing post upon post feebly arguing that some of the core ideas of this game need to be destroyed in order for it to survive?
Quote:Wake up and smell the commercial reality here people, CCP wants more customers. DUST will give them a golden marketing opportunity, and they won't want greifers killing their chance at improved commercial returns on two decades of hard work, especially when minor tweaks and fixing obviously broken systems (bounties), and increasing dynamic play in null to re-engage players there, would reduce the greifing issue and increase player retention.
There you go again. What are you, CCP's accountant? I highly doubt it, since you don't even seem to grasp the very basic notion that using PLEX to play does not make any difference to CCP at all.
Oh yeah, before the usual moaning starts: never ganked a miner or industrial myself, never been ganked; never scammed anyone, never been scammed. Still think it's a part of the game. |